Devlog

  1. Day 1

    A sprite sheet of a red warrior in a pointed hat with a sword on his shoulder, in many poses

    Day one: a design, a fight-rules file, and a red warrior borrowed from an older project.

    Picture from agent code, Aseprite

  2. Day 1

    The first fight screen: two identical red warriors face each other on a brown floor, health bars above

    Ninety minutes later: the first playable fight, with both fighters still sharing one sprite.

    Picture from Godot

  3. Day 2

    Kan in a fighting stance, turning through all eight directions in one row

    Kan goes isometric, facing eight directions, with a training yard and a market to fight in.

    Picture from PixelLab, Aseprite

  4. Day 3

    Seventeen pixel characters standing in one long row

    Meet the cast: seventeen Year One characters, from concept sheets to pixel sprites.

    Picture from PixelLab

  5. Day 4

    A wooden room seen from above with Kan standing in the middle, monkeys around him and activity buttons below

    The calendar becomes a stage: Kan's first morning at home, deciding what to do with the morning, afternoon and evening.

    Picture from Godot

  6. Day 7

    Two story scenes side by side: a crowded dormitory at night on the left, Kan alone on a dark riverbank on the right

    Every story scene now has its own place: the Tournament night in the dormitory, and the dark riverbank on the shadow-puppet night.

    Picture from Godot

  7. Day 12

    Kan in a white shirt fighting an older student on a sandy yard, with move cards along the bottom

    Kan's new fighting look: a white wrap shirt, Grandpa's checked sash and steel-grey trousers, in every fight move.

    Picture from Godot